![Elevator in UE4 Elevator in UE4](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMcKsdu0Q9zmc9bJiv3c30taL3eXlXVAIIrQsHpiyj0fhkD8LE9pYTlJT0UtyXVUu76Onj-Llsdoo7drW8EVQBo8v43O-awadPo9YHV7_txrGLNztuvzp4-avzBMriEMdrDx6ZSMDmWdo/s400/recapture2.JPG) |
UE4 Elevator |
In this tutorial, we will be showing how to make a working elevator in Unreal Engine 4.
Getting Started
First we will add a block and then scale it for the elevator to travel its way up the side.
![Tower Tower](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjC8tybCqo2o43XdRjBG6m5rLaHyMBXdTdEWcWampt6aJWo9MoyAbD8K1zl-WdDWHiVR3UwwolDW5aHPD0tcCuNLUKqxEu_c-4K2Le1Ed3nXilANz9C5D5uZBZ0abqJbifFMgRXte_kxo/s1600/tower.JPG) |
Tower |
Then we make a platform for the actual elevator. Note: when making an elevator, make sure that you change it form a BSP to a Static Mesh. Also, you change the mobility for Static to Moveable as shown in the images below.
![Platform Platform](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5fZX-ubVTNEH73ZXovi5PwpsO9qfknJKUvQybYkQtcx1dXxLMGK0kRJDz0ltXk1etZtX2zHkzL3B5A4R6Q_3J45cAn2BWfvULE6EoPyF14Ve4k0Dj7smOhFwjOpuDj7kcvWWXfIA5u_E/s400/platform.JPG) |
Elevator Platform |
![Mobility Mobility](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ2ioLqTs_CNXYmkACRd8npxEdnJph0Wr4gnZCIPGr8vllbH1j1VTPdC8r-oS-bGiVZQnJm24fUjoiEjECy2CGaDQl3Gbv0R0kd2xoPpg1RPHD8a9SSVunP-7yV6CpRSymEGGXc18zhHE/s400/moveable.JPG) |
Moveable |
![Static Mesh Static Mesh](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2wPdfdlQ1Qxd4rVayHOTaCqBZrm-nl6KezBsCDjUcdHnPtPJnjch80fJ_WK0Ebi9uxAzGFzTs6UGahWS59hmOCyAHcqhYwDYTRCW355RZF6Z71znSc2ntlOMJC6fx8V-NnFKTjvel6m8/s400/static+mesh.JPG) |
Static Mesh |
Triggering
As we showed in a previous tutorial about triggering an open door, now were going to trigger a lifting elevator. First we drag a box trigger, onto the platform. You also need to change the mobility to Moveable.
![Box Trigger Box Trigger](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiANDV2yp_o0Vop5esBabqNiTgY14rRg8-1NkTE2_evK74Lw9amlvo02T_KiSfBCkTUXsZBrbScJisJXlB3NjqBMnurTJ588sUbxbFk-LpBqHJfQci6NrrsEbILNaI0h5VbUHGEUqTNpFU/s320/trigger.JPG) |
Trigger |
You then add a Matinee to your elevator.
![Matinee Matinee](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqnr4VL7Txgum-CEaw6oRzzcLrCqVa8hXdlsk5e8pk83NKKa7KCjbF7ecYMm65AH6un_dJd0SKGxH0hkkC-Sx-l7owPz_G265_AX54ufvkKbXzuEDNMavjT-QJQiPNdljXBB4ZjFc1oQ8/s1600/Capture.JPG) |
Matinee |
Moving
You select all actors and select a movement. Add a key frame of 5 seconds. Now your elevator can move.
![Movement Movement](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4ACB6OyHH-RKoAWFqCpOsAteFL-6urc-DMOfTsHSvcLGD8es12bpgDjXeOx619yrafUVUuix5PcSl4DlKd3kJu4pnUK-Eh-VdUKNyC18uv0LJZrtXZmG-lcYZ-3vut0oBP12dNtXL7Y0/s400/keyframe.JPG) |
Movement |
![Movable Elevator Movable Elevator](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3pLr6yvLzfc_RzCeG7mb7v6huZkJN1Q2LjH-rR_FOVQoCMdOTk6-lipiVNd5-j186baTf7vOZikY306tP70n5CNFsBx8TScT8PeyALDGQTZFMcwo9r6nDkkL06Up3AcVsL7jppV7jXLQ/s400/movement.JPG) |
Movable Elevator |
Add your blueprints for triggering the elevator to lift.
![Blueprints Blueprints](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhol4j6dzyDU5WUMhhDiJCh2k08HNVXn70XPnody1mR2M78CMgQI_EMryWxaOjQOkcj7aFf-MyjhutUkuCjvzziflkKCVLunmj1d2Bn5EM8Xk06M79HvVVHKQKXS5UscQAklEJbapShndM/s640/blueprints2.JPG) |
Blueprints |
Make sure that your platform is a collision, so your player is able to stand on it. That's it, your done!